Figure 1. Athena Nike Temple on the Acropolis, February 2026.

Conference & Journal Paper

Immaculacy: A Game of Privacy

April Suknot, Timothy Chavez, Nathan Rackley, Patrick Gage Kelley

Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '14), 383–386, 2014

October 2014

Abstract

With the intent of addressing growing concerns regarding online privacy, Immaculacy is an interactive story that immerses the player in a slightly dystopian world littered with privacy issues. Events unfold in the narrative based on hidden scores kept during gameplay and calculated based on specific decisions made by the player. Ultimately, we hope to create an engaging environment that helps players consider the decisions they are making in their own lives. We give the player experience with many privacy issues through their explorations of a world of hyper surveillance and connectivity.

Cite this paper
@inproceedings{suknot2014immaculacy,
  title     = {Immaculacy: A Game of Privacy},
  author    = {Suknot, April and Chavez, Timothy and Rackley, Nathan and Kelley, Patrick Gage},
  year      = {2014},
  doi       = {10.1145/2658537.2662971},
  url       = {https://doi.org/10.1145/2658537.2662971},
  booktitle = {Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '14), 383–386, 2014},
  publisher = {Association for Computing Machinery},
  address   = {New York, NY, USA},
}
← Back to Papers